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A:
The characters of the FitGirl Repack are the same as the characters of the original Gens I, II, and III games. However, there are some slight differences. For example, there is an easier way to gain the Brat character.
For any discrepancies, I believe I found the correct code.
The following I have noted to be differences from the original:
In Gens I, II, and III, the "Rogue" character is the protagonist of the game. In the Gens IV games, the protagonist is the "Agent" character.
The "Super Mode" (for ps2) is not necessary.
Most likely, the "S" character is the protagonist in the game.
The following are my own notes, and I am not in any way affiliated with the original creator of the game:
Gens I and II use the D3D api for the graphics.
Gens III and IV use the WinD3D api for the graphics.
The "remake" uses the D3D api for the graphics.
The OST included in the remake uses the XNA sounds api for the sounds.
The "remake" uses the.Net API for the UI.
The remake has the additional feature of being able to convert your save data from the original game to the remake.
What I believe to be the reason for the differences
The remake uses the D3D API instead of the WinD3D API
The remake uses the D3D API instead of the XNA API
The remake has the.Net API instead of the XNA API
The remake uses the D3D API instead of the WinD3D API
The remake has the.Net API instead of the XNA API
The remake uses the D3D API instead of the WinD3D API
The remake uses the D3D API instead of the XNA API
The remake has the.Net API instead of the XNA API
The remake has the.Net API instead of the XNA API
The remake uses the D3D API instead of the WinD3D API
The be359ba680
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